Our first toy is WORM-E
WORM-E is an almost 2m long interactive soft toy (a “worm”) that engages children in whole-body and social interactions after a long time of smartphone usage. It can be used as a key to activate new content. For this, the current activity on the mobile phone will be paused after a certain time of usage and concrete instructions to get active appear on the screen. Then the child can fulfil some activities with the toy to earn a reward and to continue the activity followed before.
- Michaela Honauer, Kristi Kuusk, and Secil Uğur Yavuz. 17.–25. October, 2020. Project Exhibition, “WORM-E”, DDW Dutch Design Week, Online.
- Michaela Honauer, Kristi Kuusk, and Secil Uğur Yavuz. 17.–23. April, 2020. Project Exhibition, “WORM-E”, Fuorisalone Digital (Milan Design Week), Online. Link to exhibition archive.
- Seçil Uğur Yavuz, Kristi Kuusk, and Michaela Honauer. 2021. Designing Somatic Play for Digital Natives through a Body-centric Design Process. In Cumulus Conference Proceedings Roma 2021, 264–278.
- Michaela Honauer, Secil Uğur Yavuz, and Kristi Kuusk. 2020. WORM-E: An Interactive Toy Enriching Children’s Bodily and Social Play. In Companion Publication of the 2020 ACM Designing Interactive Systems Conference (DIS’ 20 Companion), 333–336. DOI: 10.1145/3393914.3395814. Link to the online demo.
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Free University of Bozen-Bolzano
Seçil Uğur Yavuz