Wearable Play

We create PLAYful Experiences

We acknowledge the development of tangible interaction and wearable/e-textile materials while making children aware of the importance to have real contact with their peers and to enjoy bodily activities. With our projects we explore playful and informal education of children. In a rapidly changing world, children should learn to engage with emerging global and societal challenges holistically, interdisciplinary, critically, and reflectively. All of this is to happen age-appropriately and sustainably.

Digital natives are comfortable with technology and computers at an early age and consider technology to be an integral and necessary part of their lives.

Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon. 9 (5): 1–6.

The offspring of our society are mainly digital natives – they grow up surrounded by digital technologies. We don’t know yet what are the long-term impacts it might have, e.g. to use the smartphone when not even be able to read or write, or playing computer games instead of playing outside with friends. Our goal is to combine both – contemporary, digital technologies with social and whole-body interactions. We explore how children can learn through play to take care of their own mental and physical well-being while taking advantage of modern technologies.

Our Projects


WORM-E is an interactive soft toy that encourages children to engage with their bodies and peers while an app guides them through the play activities.


TREESENSE is an interactive kit that enables children to perceive how a tree feels through playfully combining textile materials with plug&play electronics.